Tinkering on my Savage Fallout setting continues and I think I’ve come up with a rather clever brainstorm. In the Fallout universe ghouls and super mutants are really just mutated humans. So why not ditch normal races and instead treat those two variants as a small series of background edges? Everyone starts as human but if you want to play something different you take the background edge that then opens up additional racial edges. This allows a player to invest in their race to their own preference. For some folks race is little more than window dressing and they’d rather have fewer racial hindrances. For others race is important and this allows them really exemplify their own race.
Here’s the short list of what I have now:
Ghoul
Requirements: Human
Your character is immune to the effects and hazards of radiation. If he is exposed to large amounts of radiation he may, at GM discretion, become a glowing one or feral ghoul. In addition, the character is completely sterile and practically immortal. You may not take the Attractive edge.
Suggested Hindrances: Chem Resistant, Decrepit, Elderly, and Ugly.
Cast Iron Stomach
Requirements: Ghoul or Super Mutant
Your character can survive on material others wouldn’t even throw away. He is immune to food and water-born diseases and poisons. He also rolls Survival at +2 when foraging for his own food and water.
Enhanced Healing
Requirements: Ghoul or Super Mutant
Your character heals much more quickly than usual. He may make Natural Healing rolls once per day, instead of once every five days as normal.
Rad Regeneration
Requirements: Ghoul
Your character really has that healthy glow about him. He may make Natural Healing rolls once per hour in areas of low radiation and once every 10 minutes in areas of high radiation.
Super Mutant
Requirements: Human
Your character is immune to the effects and hazards of radiation and disease. In addition, the character is completely sterile and practically immortal. You may not take the Attractive edge.
Suggested Hindrances: All Thumbs, Arrogant, Delusional, Mean, Outsider, Overconfident, Ugly, Vengeful. Nightkin all possess the Addiction (Stealthboy) and most also suffer from Delusions.
Cast Iron Stomach
Requirements: Ghoul or Super Mutant
Your character can survive on material others wouldn’t even throw away. He is immune to food and water-born diseases and poisons. He also rolls Survival at +2 when foraging for his own food and water.
Enhanced Healing
Requirements: Ghoul or Super Mutant
Your character heals much more quickly than usual. He may make Natural Healing rolls once per day, instead of once every five days as normal.
Large and in Charge
Requirements: Super Mutant
Your character is especially large and knows how to throw his weight around. He gains a +1 to Size (which also increases Toughness) and his Load Limit is doubled.
Mutant Cunning
Requirements: Super Mutant
Your character’s intellect has been improved by his exposure to FEV. He gains a +1 bonus on all Smarts-linked skill tests.
Mutant Physique
Requirements: Super Mutant
Your character is an especially strong and vigorous specimen. His Strength and Vigor are increased by one die. Unfortunately these physical gifts have come with a downside: you must choose one additional Major hindrance. You do not receive any benefits for taking this hindrance.
