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	<title>Geek on the Borderlands</title>
	<link>http://www.savevsdm.com</link>
	<description>Verbal Attacks of Opportunity</description>
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		<title>Crafting Dynamic Skill Challenges</title>
		<description><![CDATA[Skill Challenges are probably one of my favorite parts of 4th edition Dungeons &#38; Dragons.  I love the framework it provides to an ongoing situation or story.  I love that skills are actually really useful in a tangible and noticeable way.  I use them quite frequently in my games and they&#8217;re a fantastic tool.  Unfortunately [...]]]></description>
		<link>http://www.savevsdm.com/?p=195</link>
			</item>
	<item>
		<title>The Rule of Cool</title>
		<description><![CDATA[I&#8217;ve been running quite a few games lately and the one common theme between them all is outlandish actions.  We&#8217;ll be in the middle of a combat or negotiation and one of my players will invariably ask &#8220;can I blow up the car with a shot?&#8221; or &#8220;can I convince this villain that my spellbook [...]]]></description>
		<link>http://www.savevsdm.com/?p=193</link>
			</item>
	<item>
		<title>The leash</title>
		<description><![CDATA[We´ve all seen this at one point or another. Our GM has this interesting, convoluted story that he has devised over the course of weeks, and once the group starts playing, it´s clear that there´s little they can do to stray from that path that the GM has set for them. The players, if they´re [...]]]></description>
		<link>http://www.savevsdm.com/?p=190</link>
			</item>
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		<title>RPG Niche Protection: Part I</title>
		<description><![CDATA[I&#8217;ve been playing and thinking about superhero games quite often as of late and it got me to thinking about how different systems ensure that everyone at the table has something fun and unique to do in and out of play.  It&#8217;s not something most of us think about very often when rolling dice around [...]]]></description>
		<link>http://www.savevsdm.com/?p=186</link>
			</item>
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		<title>FAD. State of affairs</title>
		<description><![CDATA[It&#8217;s almost the end of the year, and I&#8217;d like to talk a little about the past, present and future of FAD. These rules have been around for 7 years now. They began as hastily written comments on a notepad, after playing and having my mind blown by Stargrunt II. The things I knew I [...]]]></description>
		<link>http://www.savevsdm.com/?p=183</link>
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		<title>Running for the Fun of All</title>
		<description><![CDATA[&#8220;We must learn to live together as brothers or perish together as fools.&#8221; ~Martin Luther King, Jr. I always find my best inspirations for blog posts after I have played the worst RPG scenes. This is a problem that plagues online roleplayoing, but I think it also ventures heavily into tabletop gaming across all genres [...]]]></description>
		<link>http://www.savevsdm.com/?p=175</link>
			</item>
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		<title>A Brief Plee for Help</title>
		<description><![CDATA[All right, I don&#8217;t drop into personal mode here very often, but this one really gets to me. A fine gentleman had a very piece of artwork stolen at Dragon*Con.  As an artist I find this utterly reprehensible and beyond contempt.  I want to see this bastard caught and this artworked returned to the artist. [...]]]></description>
		<link>http://www.savevsdm.com/?p=173</link>
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		<title>Return to Space Hulk</title>
		<description><![CDATA[After lots of anticipation and wait, I finally received my preordered copy of Space Hulk´s rerelease. Most of out readers should know what Space Hulk is, but for those who might not know, we´ll travel 20 years back in time. Back in 1989, Games Workshop hadn´t turned into the &#8220;evil miniatures empire&#8221; gamers tend to [...]]]></description>
		<link>http://www.savevsdm.com/?p=170</link>
			</item>
	<item>
		<title>Creating Dynamic Fight Environments</title>
		<description><![CDATA[Tonight I had the final and epic battle of a short 3 adventure campaign I ran for my regular group and a long lost gaming buddy who returned to us for a limited 3 month run.  I&#8217;m happy to say that things went smoothly, everyone had a lot of fun, and the good guys won [...]]]></description>
		<link>http://www.savevsdm.com/?p=167</link>
			</item>
	<item>
		<title>The WW2 Rules Quest: Landser</title>
		<description><![CDATA[So this kicks off the WW2 rules quest.. what will hopefully become a series of blog posts about ww2 wargaming, as I and my friends go through a ton of wargame rules, analyze and talk about this, and test out the same scenarios with each system. The series will cover both commercial and &#8220;freeware&#8221; rules. [...]]]></description>
		<link>http://www.savevsdm.com/?p=163</link>
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