Supernatural

Posted in Miscellaneous by Save-vs-DM on February 26, 2008 2 Comments

While getting over the last of this illness, I decided to finally check out this T.V. show Supernatural that everyone’s been talking about so much. I have to say that I’m very glad that I did. So far I’ve managed to rip my way through most of the first season DvD, and boy it’s been very enjoyable. What’s more, it actually runs a lot like an RPG to me. The two brothers are obviously player characters in both tactics and demeanor.

It’s given me a renewed interest in the World of Darkness mortal line, actually. I’ve begun to think that a good old fashioned monster hunting game with urban legends and monsters would be a whole lot of fun. I’ve just been trying to figure out a way to do something like this with an entire group of characters, not just two. It’s nice when a show gives you ideas like that.

Stupid Flu…

Posted in Rants by Save-vs-DM on February 21, 2008 1 Comment

My god, I just get over being sick last week and now I have a fever in the triple digits. Dragging my butt over to the computron was hard. Want to write more, but having trouble sitting up straight. Will post more when I feel human.

Gencon Files for Chapter 11

Posted in News by Save-vs-DM on February 17, 2008 No Comments yet

For those of you who don’t know, gencon filed for chapter 11 bankruptcy. While this is of course horrid news for the convention and gamers everywhere, I’m not going to suggest we all panic quite yet. The main convention (Indy) is still a good money making prospect, so I don’t think we need to be canceling those hotel reservations quite yet. I still plan on going, of course (love the Con).

So, don’t panic but be aware. Now would be the best time to support the convention, as a good year of GenCon Indy could really help things out in the long run. We all need conventions, for gaming is a social activity and such large gatherings of players are good for the hobby as a whole. Plus, this year sees the release of Hunter: the Vigil and 4th Edition! Who wants to miss out on that?

But now you know. And knowing is half the battle.

Street Level Justice

Posted in Game Design, Plot Hooks by Javier on February 10, 2008 3 Comments

This is just a little idea I worked up for a thread over at RPG.net. I thought it was interesting so I’m going to share it here. Basically it’s a slightly tweaked format for a street level supers game.

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Seems like there’s one of us in every precinct these days. We don’t announce it, it’s not quite so you’d notice, but some of us are different. Just a little bit tough, or stronger, or faster. Me? I took a bullet that should have landed me in a grave. Three shots right to the chest with teflon coated bullets. As it was I was laid up for a good seven weeks and landed a desk job down here in records. But I lived.

I thought about what had happened long and hard as I was recovering. I should have been dead, but I wasn’t. Most of the guys on the force just told me I was too damn stubborn to die, but I knew the truth. I was just a little bit more than human, just that much tougher. Once I recovered I started checking all the incident reports and discovered something rather startling. In my town alone there were three other guys and two women that had survived unusual incidents. Reports of an officer dead lifting a car off a wreck victim which was officially cited as him pushing it off in a surge of adrenaline. Well, I talked to Lt. Williams and told him my suspicions. He then showed me that he could bend a 1 inch steel bar almost three inches. Nothing like you’d see in the comic books but he sure as hell had more strength than anyone else alive.

So Frank and I began our search for others like us. We managed to gather almost four hundred people from around the states with varying powers. One kid, only thirteen at the time, managed to create some sort of super cell phone for all of us. It could scan things, take pictures, do conference calls and do rudimentary chemical analysis. Granted none of us but that punk kid really understand how they work, but they’re still helpful.

To what end? Well, once I started working in records I started noticing a trend with a lot of these unsolved and cold cases. Strange evidence patterns, unusual suspects, just all manner of strange things. I suppose folks who watch too much TV would have claimed they were X-files or something. I didn’t, I knew the truth. Just as there are hundreds of us who have these special gifts and live normal lives, there are hundreds of criminals. Probably twice the number that we have, since power tends to corrupt. This isn’t great power, but it sure is good power. And it’s corrupting people pretty damn well.

Problem is, there’s no real evidence to close these cases. Trails have gone cold and killers, rapists, and worse have gone free because we simply don’t have the skills to put them behind bars. Well, that changes now. We’ve got our network of people all over the states and you’d be surprised just how many of us are in law enforcement, or the justice system, or the medical field. See, those of us with these powers who don’t become corrupted often have a draw to serve the public good. We’re never going to be funded or recognized by the police departments or the U.S. Government. So our job is to find these bastards, collect the evidence to link them to the crimes, then arrest them with that proof.

Every time someone like me somewhere in the U.S. finds a case that’s been shelved due to inconclusive evidence or strange circumstances we send out the call for heroes. We don’t wear tights. We don’t go in and beat up the bad guys and leave them in front of the police station. But we sure as hell put them behind bars. The old fashioned way; with a badge and good investigation work.

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Basically this is a low powered street game that follows the rules of the real world. You can’t go in and beat up the bad guys – you have to gather evidence and arrest them. Sure you might get shot at and sometimes you’ll have to make a citizen’s arrest (or a real arrest, if you’ve got a law officer in the team) but by and large you’re doing real investigative work. This is basically a weird mish-mash of a mystery game, Global Frequency, and low powered supers. It also owes a bit to Hunter: the Reckoning in that you might sometimes fight out and out supernatural things that aren’t human.

If I were to run this using Mutants and Masterminds I’d go a straight Power Level 6 but with about 100 points to build with. I’d limit everyone to about 1-3 powers in a very closely themed power set. The idea is that you’re not clearly above humanity, only at the very peak of human potential with a few extraordinary powers.

4th Edition & Homebrews

Posted in Dungeons & Dragons, Game Design by Save-vs-DM on February 9, 2008 4 Comments

As even blind and deaf Tibetan monks have now heard, the 4th Edition of Dungeons & Dragons is on the way. I’ve been following the threads and news with interest, even going so far as to check out the preview books. So far I’m liking what I’m seeing for the most part. Rather than debate about whether or not we need a new edition or whether this is a money grab, I’d rather talk about the potential this game has for me personally.

When 3rd edition came out I sort of missed the boat at the beginning. I started playing the game soon after it was released, but I missed the hype and the big changes. Plus it really didn’t change anything all that dramatically in a fluff context. It mostly just updated the rules and such. 4th edition is different in that they’re really changing up the backstory of some of the races. Plus the new rules also give us a different direction for design and development.

So I’m going to be doing my first home-brewed world in a long time. I’ve been following the news and tidbits, slowly working them into a tapestry that should be unique to my viewpoint but still fit within what they’ve put forward. I don’t want to reinvent the wheel but I would like to leave my own mark on the game. So slowly I’ve been working out my world and plotting the basics.

The world is tentatively called Altea. I’ve set the world up to be heavily based around night and day and the four seasons. There are two elder gods (the Moon Goddess and the Sun God) and together they had 8 children. Two for each season, a day aspect (loosely good) and a night aspect (loosely evil). Each of the major races will correspond to a season. Elves are the creatures of spring, humans the creatures of summer, halflings the creatures of fall, and dwarves the creatures of spring. The tieflings are a special case (which will be detailed later) and the Dragonborn are actually tied to the sun. I’m lumping Eldarin in with the elves as far as seasons go.

It’s a loose idea right now, but the big thing is that I’m working on designing a new world from the ground up specifically for this new edition. Which is a fun little project, when you get right down to it. I can present a world for my players in a logical manner that fits with the mechanics. This tends to smooth out play and create a better play experience, at least as far as I’ve been able to determine.

I’ll be posting more about this world on the blog at some point. I’m slowly working things up and I’ll have to start drafting a map before too much longer. But it should be a fun and bumpy ride!