Today, while reading through the first few pages of the old 2nd. edition AD&d “The ruins of Undermountain”, and seeing The Yawning Portal Inn mentioned (the everpresent inn run by a retired high level adventurer that was so prominent in the Forgotten Realms), I came to the realization that we didn´t ask ourselves so many questions about gaming back in the day, and that it was both a good and a bad thing. It was good because it meant that we would simply concentrate on the fun side of things, and less on the metagame. Things were that way just because they were that way, and it wasn´t important if it didn´t make much sense, as long as it was fun.
On the flip side, gaming has evolved much thanks to those very same questions. It is undoubtable that RPG´s have become more playable, streamlined and user-friendly with time (using logarithms for Traveller space combat, anybody?), and that they are better because of that. The only question that remains now is: “are RPG´s more fun thanks to that evolution, or not?”. Given that the simplicity of 1st. ed. D&d is still appealing to many people, and how a greater complexity, rules-wise is not always a good thing, it´s not an easy question to answer, and the most likely way to do so is to say “it depends”.
Ultimately, I think that a game is only as fun as the GM and the players make it to be. No amount of good rules can save a bad group, nor can a bad system throw good players off the right track when it comes to having fun… And that is the beauty of our hobby
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