This post is actually in response to a post over at the Tao of D&D (warning, naughty words abound over on that post!). Within the author makes some good points and then makes a few points that I personally disagree with. I’m not going to dissect the post or call out quotes; if you’re interested take a read and see what you think yourself. Instead, I want to offer an opposing viewpoint as to why so many people do enjoy playing heroes in D&D (and other games beside).
I would also like to preface this post with the standard disclaimer that my ideas and words don’t reflect any one true way of playing. There is no wrong way to play any RPG so long as everyone in the game is having fun and enjoying themselves. I tend to hammer this point home a lot, but it’s an important one to remember.
To get right to the point, I’ve always greatly enjoyed playing the stalwart defender of innocents and the downtrodden when I bring my dice to the table. (Yes, I quite like playing Paladins and Superheroes, why do you ask?) There is something incredibly liberating, fun, and above all hopeful about playing one of the true blue good guys. Judging by actions and characters of my friends and other gaming groups, I feel that it’s not an uncommon idea, either. For at least some of us roleplayers, playing the good guy is very much part of the game and part of the fun.
I feel that a big part of the reason is that in this day and age (and in days past, really) there are so many bad things happening in the world that it’s nice to actually help out in a noticable and real (well, pretend real) way. I feel bad that I can’t help all those people out there suffering by myself, but when I play in our weekly D&D game my character can.
For sure it’s escapism and little more, but deep down within my heart of heats I feel better for having done the imaginary right thing. Sure, I can volunteer at homeless shelters, I can give money to charity, I can do a lot of things to help people fairly indirectly. But the results are never immediate or nearly so impressive as those of my alter ego. I might volunteer my time help the less fortunate, but Sir Boros the Paladin sure helped all those peasants in that village when he stopped the orc invasion.
And isn’t that why we play games in the first place? To have fun and do something we can’t normally do in real life, to get away from our worries and troubles for just a little while and smile and laugh with our friends? For me it’s so much less interesting to play the greedy thief who steals from his friends; I see enough of that on television. Why would I want to play something like that in a game where I can be anything?
Some folks say that good guys are forced to act good or suffer consequences. Honestly, I think that holds true for every single motivation in the game. After all, that’s all doing good work or gaining power or gaining treasure really are; character motivations. Are my games any less valid or less fun simply because my players happen to be motivated by goodwill and heroism rather than gold and raw power? My players seem to be having a grand old time, doesn’t seem to me like I’ve done anything wrong.
I also think that playing the hero happens to have a rather fun little benefit. I’ve been a long time player and fan of City of Heroes, and one thing I’ve noticed in that game as opposed to other games is that people are so helpful. You’ll get guys to drop really tough and challenging missions to help out a new player who just logged in and is clueless. I’ve done it plenty of times myself. I think that part of the reason is that it’s so much fun to share in the discovery of some great new game or world (something I want to talk later with a talk on young kids and RPGs) and help others see just how much fun something you love to play can be.
Yet beyond the shared discovery and joy is the simple concept that if you pretend to be a nice guy, it might just rub off. I’m surely not Sir Boros, but I’d sure like to get that happy feeling that I get when playing him again. That happy feeling often comes from helping those (perpetually) hapless peasants with thier troubles. Perhaps if I, myself, were to help someone out just for the good of it I might get that feeling just a little bit myself.
That’s why I truly like playing good guys and playing with others who like playing good guys. If you pretend to be the hero long enough, it just might rub off on you.